this post was submitted on 09 Jun 2024
124 points (97.7% liked)

Games

16800 readers
587 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] deranger@sh.itjust.works 22 points 5 months ago (13 children)

I hope this is better than Eternal. I really didn’t care for the constant ammo shortages, reliance on weak spots, and required acrobatics of Eternal compared to Doom (2016).

[–] magic_lobster_party@kbin.run 9 points 5 months ago (8 children)

Ammo is basically infinite in Eternal. Just chainsaw a zombie and out comes ammo. By the time you’re out of ammo next time you probably already got a chainsaw refill.

Weak spots are suggestions and can be ignored for the most part. Most enemies don’t even have weak spots.

Can’t argue with acrobatics.

[–] deranger@sh.itjust.works 14 points 5 months ago* (last edited 5 months ago) (7 children)

I don’t want to chainsaw enemies for ammo, you never had to do that before. I also can argue with acrobatics; I feel it ruins the flow of Doom. I want no reloads and a big ass pool of ammo, should I be able to scrounge up said ammo, just like every other Doom. Even Doom 3 was better in this aspect, I didn’t feel forced to switch weapons every 15 seconds because I’m running out of ammo. The max ammo carry limitations and acrobatics really put me off. Doom (2016) was awesome, the additions did not improve it IMO. I understand this might be an unpopular opinion, but I’m fine with that. It just felt like a lot was forced. You had to switch weapons because ammo carry was limited. You had to do platforming because that’s the only way to traverse in many areas.

[–] ASK_ME_ABOUT_LOOM@sh.itjust.works 7 points 5 months ago (1 children)

I may be wrong, but I think they meant "can't argue with your complaint about acrobatics."

[–] magic_lobster_party@kbin.run 2 points 5 months ago

Yeah, I was tired when I wrote.

load more comments (5 replies)
load more comments (5 replies)
load more comments (9 replies)