this post was submitted on 26 Mar 2024
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[–] Breezy@lemmy.world 1 points 8 months ago (4 children)

Estimat 5 million players at 15 a month for subscription that's 75 million monthly 900 million yearly. Idk how the game runs, idk if there are a lot of microtransactions nor do i know how much the expansions are. But alone at nearly a billion per year wow is a huge success. When they bring it over to consoles and have another surge in profits microsoft will be all smiles.

[–] filister@lemmy.world 1 points 8 months ago* (last edited 8 months ago) (3 children)

I used to play WoW back in the days and am mildly interested in the game development afterwards, but somewhere I read that currently some players are able to buy in game time with their game money, so I presume not everyone is actually paying this price. And their most dedicated hard-core players are probably not paying it either.

In reality I don't know how easy it is and probably casual players are mostly paying subscribers but even back then the game was plagued by a lot of micro transactions.

Additionally we don't know how much it costs Blizzard to support the servers and run them, as they run a lot of them for sure.

[–] Nighed@sffa.community 3 points 8 months ago (1 children)

You can buy wow tokens with in-game gold, however the tokens are 'created' by someone buying one with real money to sell for in-game gold.

So all the wow subs purchased with gold were actually paid for by someone else.

[–] Zulu@lemmy.world 3 points 8 months ago

And its $20 instead of $15. So its actually MORE money for blizz to buy via in game gold

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