this post was submitted on 21 Mar 2024
112 points (76.9% liked)
Games
32654 readers
1158 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Even those are generally "obvious" as level design makes it obvious there are interactables not inside a puzzle or that use tools that aren't part of that specific puzzle. The narrative is what pushes you to think "... what if I take this out of the puzzle room?" but many puzzles outright teach you those skills with the kill fields.
As opposed to "You should have looked to the left while walking between these areas and realized that if you lined up the level geometry it would make an arrow"